Difference between revisions of "JADE"
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[http://www.adom.de/blog/index.php ADOM & JADE Development Blog] | [http://www.adom.de/blog/index.php ADOM & JADE Development Blog] | ||
[http://www.adom.de/jade/downloads/javawebstart/index.php | [http://www.adom.de/jade/downloads/javawebstart/index.php Download version 0.2.2] |
Revision as of 08:13, 14 November 2011
JADE | |
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Alpha Project | |
Developer | Thomas Biskup |
Theme | Fantasy |
Influences | ADOM |
Released | 02/07/2011 |
Updated | 14/11/2011 (0.2.2) |
Licensing | Freeware |
P. Language | Java |
Platforms | Windows, Linux, Mac |
Interface | ASCII, Keyboard |
Game Length | countless hours |
Official site of JADE |
JADE (Java-based Ancient Domains Engine) is a next-generation roguelike by Thomas Biskup and the official successor to ADOM. JADE is Java application, so it is very portable. It is set in the same world as ADOM, many years after the original game's events. The official JADE website and blog chronicles the development and new features in JADE.
JADE is under development. Version 0.1.0 was released on 2 July 2011 at the www.ancientdomainsofmystery.com website, and screenshots, a video and some javadoc documentation are availiable on its homepage and through the author's blog.
With the release of JADE 0.2.0 Thomas Biskup considers JADE to be a fully playable game (albeit a simple one compared to ADOM) and plans to achieve the level of detail loved and known from ADOM within nine months (targetting a JADE 1.0.0 release around his birhday in 2012).
The main features of JADE include
- a complex surface world with cities, dozens of dungeons, villages and many surprises that is randomly generated for each game
- a far more detailed game engine (each monster is as complex as the player)
- multi-classing
- all the races from ADOM
- a detailed skill system
- a construction and processing system for changing the environment
- highly detailed items (including abstractions for materials, damage types, sizes, etc.)