Difference between revisions of "Libfov"
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#include <math.h> | #include <math.h> | ||
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#define bool int | #define bool int |
Revision as of 16:44, 7 April 2006
A field of view library
It can be found here: http://members.optusnet.com.au/puyo/libfov.html
Some help from Radomir 'The Sheep' Dopieralski can be found on this rgrd thread: http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/986eee039aa6e279/719361fe8fc96645?hl=en
Read it if you don't understand what the map & light source data structures are all about.
The API
http://members.optusnet.com.au/puyo/dev/libfov/html/index.html
Bugs
in order to be able to "#include <fov/fov.h>" and compile as a c program rather then a c++ one, you need to add the following lines before including fov.h:
#define bool int #include <math.h>
For instance:
#define bool int #include <math.h> #include <fov/fov.h> int main(){ /*do stuff*/ return 0; }
--this page needs to be expanded!