Difference between revisions of "CryptRL"
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Its main influences are NetHack/Slash'Em (on the ingame interaction) and ADOM (on the wilderness) | Its main influences are NetHack/Slash'Em (on the ingame interaction) and ADOM (on the wilderness) | ||
Latest version is playable, altough magic items are not yet implemented; it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), LOS, lightning, monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, spells, weather effects, etc...... | Latest version is playable, altough magic items are not yet implemented; it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), LOS, lightning, monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, spells, scrolls, weather effects, etc...... | ||
In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, more of everything, etc. (and maybe random quests...) | In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, more of everything, etc. (and maybe random quests...) |
Revision as of 11:35, 11 April 2006
Description
CryptRL is a Java 1.5 roguelike with sound and graphics, which uses the David Gervais tileset as well as the RLTiles library.
It's bilingual (english/french) and allows you to switch language ingame.
Its main influences are NetHack/Slash'Em (on the ingame interaction) and ADOM (on the wilderness)
Latest version is playable, altough magic items are not yet implemented; it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), LOS, lightning, monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, spells, scrolls, weather effects, etc......
In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, more of everything, etc. (and maybe random quests...)
Keybindings
Alt L = switch english/français
789 4 6 123 = movements 789 456 123 = direction action
z = Spell book / Grimoire Z = Cast Spell / Lancer un sort c = close / fermer o = open / ouvrir , = get / prendre d = drop / deposer space = pass turn / passer son tour w = equip weapon / equiper arme W = put on armor / equiper armure x = release weapon / lacher arme T = take off armor / enleve armure a = apply / utiliser + = increase parry / augmenter parade - = decrease parry / diminuer parade k = kick / coup de pied f = fire,throw / tirer,lancer q = quaff / boire e = eat / manger l = loot / fouiller un contenant (coffre, sac, mobilier, etc) > = down / descendre < = up / monter s = search / chercher r = read / lire Alt u = trap, untrap / activer, desactiver piege S = save / sauvegarder partie L = load / charger partie ? = shortcuts / raccourcis ";" = look / regarder - obtenir des informations sur quelque chose(case adjacente) A = activate / activer (levier, teleporteur, etc) h = stealth mode (use stealth skill)/ mode discretion t = switch trees display / alterner l'affichage des arbres
Test Shortcuts
) = LOS off / desactiver LOS "=" = LOS on / activer LOS i = increase night vision / augmente vue nocturne u = decrease night vision / diminue vue nocturne j = day / jour n = night / nuit Alt ? = god mode
Known Issues
In current version, i must correct these important issues :
- Null pointer exceptions are still being generated sometimes by the random dungeon generator
- Someone told me there are GUI troubles under LINUX. Not tested under MacOS.
- Several optimizations still have to be done
Please report any bug to:
cryptmaster@free.fr
Links
- Executable distribution and source code:
http://sourceforge.net/projects/cryptrl/
THE MOST RECENT RELEASE : http://cryptmaster.free.fr/cryptrl/CRYPT_RL/
- Screenshots: http://cryptmaster.free.fr/cryptrl/Screenshots/
Under Windows : simply run CryptRL128.bat
If you do not use this .bat file please launch CryptRL using this command line:
java -Xms128m -Xmx128m CryptRL
Requirements
CryptRL requires Sun JAVA 1.5 JRE
Developped and works fine under Windows XP.
Not tested under MacOS, Win98, WinMe nor Win2000.
Screenshot