Difference between revisions of "Rings of Valor"
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|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus) | |interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus) | ||
|length = | |length = From couple minutes (a single match) to few hours (to unlock everything) | ||
|site = http://dowhilecompiling.blogspot.com/p/rings-of-valor.html | |site = http://dowhilecompiling.blogspot.com/p/rings-of-valor.html | ||
}} | }} |
Revision as of 07:55, 7 January 2012
Rings of Valor | |
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Developer | Tanthie |
Theme | Arena deathmatch |
Influences | World of Warcraft, Dungeons & Dragons, Bloodline Champions |
Status | 1.0.1 |
Released | 2011-09-19 |
Updated | 2011-12-27 |
Licensing | Closed source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse (menus) |
Game Length | From couple minutes (a single match) to few hours (to unlock everything) |
Official site of Rings of Valor |
Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.
It is programmed in C++ under libtcod aka The Doryen library, and requires a system resolution of at least 1024x600 pixels.
Features
- Realtime arena combat with ASCII graphics
- 18 Races
- 24 Classes
- 5 Maps
- Achievements to unlock most of the above
- 3 Game Modes (Quick Match, Tournament, Ladder)
Screenshots