Difference between revisions of "FabulaDivina"
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{{game-stable| name = Fabula Divina | {{game-stable| name = Fabula Divina | ||
|developer = | |developer = Cannon Technolgies | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = Ultima, Torchlight, ADOM, Minecraft | ||
|released = Jan 23, 2012 | |released = Jan 23, 2012 | ||
|relver = v0.1 Play Test Alpha | |relver = v0.1 Play Test Alpha |
Revision as of 11:48, 23 January 2012
Fabula Divina | |
---|---|
Stable game | |
Developer | Cannon Technolgies |
Theme | Fantasy |
Influences | Ultima, Torchlight, ADOM, Minecraft |
Released | Jan 23, 2012 (v0.1 Play Test Alpha) |
Updated | Jan 23, 2012 ({{{updver}}}) |
Licensing | Commercial |
P. Language | Java |
Platforms | Windows, Mac OS X, Linux |
Interface | 2D |
Game Length | Limited, overworld, unlimited underworld to come. |
Official site of Fabula Divina |
Fabula Divina is a beaufifully inspired old school 2D cross platform game with intense story, random under world per game.
Description
Fabula Divina is a modern day twist on an old, old friend. A friend you had fun with back in the 80s and early 90s.
Borrowing on principles made popular in Ultima, Dungeon Siege, Dungeons & Dragons and RogueLike games, Fabula Divina also borrows on some more modern RPG techniques such as skills and open style game play.
Fabula Divina is first and foremost a tactical RPG. Turn based RPGs are lost on today’s gaming world, and in turn a style of game play which is still perfectly valid has become nigh extinct.
Fabula Divina is Cross-Platform. What does that mean? It means that players on Windows, Linux and OS X can play it.
Plans are also in the works to make it available to Android and iOS as well.
Story
This will come later.