Difference between revisions of "Fame"
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|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]] | |interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]] | ||
|length = ? | |length = ? | ||
|site = http:// | |site = http://sourceforge.net/projects/untitled-rpg | ||
}} | }} | ||
The game is currently playable, but not completed (is any roguelike ever completed, anyway?). | |||
== Main Features == | == Main Features == | ||
* Graphical tiles, drag&drop inventory interface | * Graphical tiles, drag&drop inventory interface | ||
* No character classes or professions - you can create your hero from scratch and only your actions decide who you become | * No character classes or professions - you can create your hero from scratch and only your actions decide who you become | ||
Line 24: | Line 25: | ||
* No [[permadeath]] (at least for now...) | * No [[permadeath]] (at least for now...) | ||
* No elves :-) | * No elves :-) | ||
== Requirements == | |||
* Windows XP or newer (Linux version is coming...) | |||
== Tips == | == Tips == | ||
Line 29: | Line 33: | ||
* In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | * In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | ||
* You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information | * You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information | ||
== Technical details == | |||
* Libraries used: | |||
** IrrLite (a heavily modified version of the Irrlicht Engine) | |||
** FreeType | |||
** ZLib | |||
* Renderers supported: | |||
** DirectX 9.0c | |||
** OpenGL | |||
* Tools implemented: | |||
** WorldEdit | |||
** LGN (random name generator) | |||
** Backup & release scripts | |||
** Built-in utilities: | |||
*** Location editor | |||
*** GUISpy (to browse and debug GUI hierarchy) | |||
*** Variable editor | |||
*** QCTools (to edit locations in batch mode) | |||
*** Verifier (to quickly check that the game world is loadable) | |||
*** Unit test suites | |||
== Downloads == | == Downloads == | ||
Line 35: | Line 59: | ||
== External Links == | == External Links == | ||
* [http://sourceforge.net/projects/untitled-rpg/ SourceForge entry] | |||
* [http:// | |||
* [http://darkcult.nazwa.pl/wiki/index.php?title=Specjalna:WikiForum&forum=6 Discussion forum (English/Polish, no registration needed)] | * [http://darkcult.nazwa.pl/wiki/index.php?title=Specjalna:WikiForum&forum=6 Discussion forum (English/Polish, no registration needed)] | ||
* Note: on the above | * Note: on the above site, please use the combo box on the left to switch interface language | ||
http://darkcult.nazwa.pl/wiki/images/c/c8/Untitled1en.jpg | http://darkcult.nazwa.pl/wiki/images/c/c8/Untitled1en.jpg | ||
http://darkcult.nazwa.pl/wiki/images/8/81/Untitled2en.jpg | http://darkcult.nazwa.pl/wiki/images/8/81/Untitled2en.jpg | ||
http://darkcult.nazwa.pl/wiki/images/5/5a/Untitled3en.jpg | http://darkcult.nazwa.pl/wiki/images/5/5a/Untitled3en.jpg |
Revision as of 12:07, 27 January 2012
Untitled | |
---|---|
Stable game | |
Developer | Piotr Bednaruk |
Theme | Fantasy |
Influences | ADOM, Castle of the Winds |
Released | 2000 (?) |
Updated | January 24, 2012 (0.7.3) |
Licensing | Freeware |
P. Language | C++ |
Platforms | Windows |
Interface | Graphical Tiles, Mouse, Keyboard |
Game Length | ? |
Official site of Untitled |
The game is currently playable, but not completed (is any roguelike ever completed, anyway?).
Main Features
- Graphical tiles, drag&drop inventory interface
- No character classes or professions - you can create your hero from scratch and only your actions decide who you become
- Game is available in Polish and English; possibility to create custom translations
- You can create your own world, quests, monsters, items etc.
- The game is using its own scripting language, U
- No permadeath (at least for now...)
- No elves :-)
Requirements
- Windows XP or newer (Linux version is coming...)
Tips
- To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0
- In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
- You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information
Technical details
- Libraries used:
- IrrLite (a heavily modified version of the Irrlicht Engine)
- FreeType
- ZLib
- Renderers supported:
- DirectX 9.0c
- OpenGL
- Tools implemented:
- WorldEdit
- LGN (random name generator)
- Backup & release scripts
- Built-in utilities:
- Location editor
- GUISpy (to browse and debug GUI hierarchy)
- Variable editor
- QCTools (to edit locations in batch mode)
- Verifier (to quickly check that the game world is loadable)
- Unit test suites
Downloads
External Links
- SourceForge entry
- Discussion forum (English/Polish, no registration needed)
- Note: on the above site, please use the combo box on the left to switch interface language