Difference between revisions of "Fame"

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(update)
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|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]]
|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]]
|length = ?
|length = ?
|site = http://darkcult.nazwa.pl/wiki/index.php/Untitled
|site = http://sourceforge.net/projects/untitled-rpg
}}
}}
The game is currently playable, but not completed (is any roguelike ever completed, anyway?).


== Main Features ==
== Main Features ==
* Graphical tiles, drag&drop inventory interface
* Graphical tiles, drag&drop inventory interface
* No character classes or professions - you can create your hero from scratch and only your actions decide who you become
* No character classes or professions - you can create your hero from scratch and only your actions decide who you become
Line 24: Line 25:
* No [[permadeath]] (at least for now...)
* No [[permadeath]] (at least for now...)
* No elves :-)
* No elves :-)
== Requirements ==
* Windows XP or newer (Linux version is coming...)


== Tips ==
== Tips ==
Line 29: Line 33:
* In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
* In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
* You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information
* You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information
== Technical details ==
* Libraries used:
** IrrLite (a heavily modified version of the Irrlicht Engine)
** FreeType
** ZLib
* Renderers supported:
** DirectX 9.0c
** OpenGL
* Tools implemented:
** WorldEdit
** LGN (random name generator)
** Backup & release scripts
** Built-in utilities:
*** Location editor
*** GUISpy (to browse and debug GUI hierarchy)
*** Variable editor
*** QCTools (to edit locations in batch mode)
*** Verifier (to quickly check that the game world is loadable)
*** Unit test suites


== Downloads ==
== Downloads ==
Line 35: Line 59:


== External Links ==
== External Links ==
 
* [http://sourceforge.net/projects/untitled-rpg/ SourceForge entry]
* [http://darkcult.nazwa.pl/wiki/index.php/Untitled Official Website (Polish)]
* [http://darkcult.nazwa.pl/wiki/index.php?title=Specjalna:WikiForum&forum=6 Discussion forum (English/Polish, no registration needed)]
* [http://darkcult.nazwa.pl/wiki/index.php?title=Specjalna:WikiForum&forum=6 Discussion forum (English/Polish, no registration needed)]
* Note: on the above sites, please use the combo box on the left to switch interface language
* Note: on the above site, please use the combo box on the left to switch interface language


http://darkcult.nazwa.pl/wiki/images/c/c8/Untitled1en.jpg
http://darkcult.nazwa.pl/wiki/images/c/c8/Untitled1en.jpg
http://darkcult.nazwa.pl/wiki/images/8/81/Untitled2en.jpg
http://darkcult.nazwa.pl/wiki/images/8/81/Untitled2en.jpg
http://darkcult.nazwa.pl/wiki/images/5/5a/Untitled3en.jpg
http://darkcult.nazwa.pl/wiki/images/5/5a/Untitled3en.jpg

Revision as of 12:07, 27 January 2012

Untitled
Stable game
Developer Piotr Bednaruk
Theme Fantasy
Influences ADOM, Castle of the Winds
Released 2000 (?)
Updated January 24, 2012 (0.7.3)
Licensing Freeware
P. Language C++
Platforms Windows
Interface Graphical Tiles, Mouse, Keyboard
Game Length ?
Official site of Untitled


The game is currently playable, but not completed (is any roguelike ever completed, anyway?).

Main Features

  • Graphical tiles, drag&drop inventory interface
  • No character classes or professions - you can create your hero from scratch and only your actions decide who you become
  • Game is available in Polish and English; possibility to create custom translations
  • You can create your own world, quests, monsters, items etc.
  • The game is using its own scripting language, U
  • No permadeath (at least for now...)
  • No elves :-)

Requirements

  • Windows XP or newer (Linux version is coming...)

Tips

  • To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0
  • In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
  • You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information

Technical details

  • Libraries used:
    • IrrLite (a heavily modified version of the Irrlicht Engine)
    • FreeType
    • ZLib
  • Renderers supported:
    • DirectX 9.0c
    • OpenGL
  • Tools implemented:
    • WorldEdit
    • LGN (random name generator)
    • Backup & release scripts
    • Built-in utilities:
      • Location editor
      • GUISpy (to browse and debug GUI hierarchy)
      • Variable editor
      • QCTools (to edit locations in batch mode)
      • Verifier (to quickly check that the game world is loadable)
      • Unit test suites

Downloads

External Links

Untitled1en.jpg Untitled2en.jpg Untitled3en.jpg