Difference between revisions of "Forays into Norrendrin"
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|released = January 28, 2012 | |released = January 28, 2012 | ||
|relver = 0.5.0 | |relver = 0.5.0 | ||
|updated = February | |updated = February 15, 2012 | ||
|updver = 0.6.0 | |updver = 0.6.0 | ||
|licensing = MIT | |licensing = MIT |
Revision as of 04:57, 15 February 2012
Forays into Norrendrin | |
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Stable game | |
Developer | Derrick Creamer |
Theme | Fantasy |
Influences | ADOM, DoomRL, Angband |
Released | January 28, 2012 (0.5.0) |
Updated | February 15, 2012 (0.6.0) |
Licensing | MIT |
P. Language | C# with Mono |
Platforms | Windows, Linux |
Interface | ASCII, Keyboard |
Game Length | Coffeebreak to medium |
Official site of Forays into Norrendrin |
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October, 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.
Help & How To Play
Included in the download are five text files which will help on a variety of topics, including:
- help.txt - Featuring a 'how to play' section as well as keyboard commands.
- advanced_help.txt - Shows some more advanced gameplay tips.
- feat_help.txt - Describes which each skill/feat does as well as the category for each.
- item_help.txt - Describes what each item does in the game.
- spell_help.txt - Describes what each spell does.
Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).
Future Plans
- 0.7.0 - Gameplay improvement release: Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
- Soon after - The last major feature: Templated special levels will appear once per game to offer different challenges.