Difference between revisions of "HordeTheory"
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|language = [[Game Maker]] | |language = [[Game Maker]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
|interface = [[Keyboard]], [[Mouse | |interface = [[Keyboard]], [[Mouse]] | ||
|length = < 1 hour | |length = < 1 hour | ||
|site = http://hordetheory.blogspot.com/p/hordetheory_04.html | |site = http://hordetheory.blogspot.com/p/hordetheory_04.html | ||
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== Description == | == Description == | ||
HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. There is not currently an ending to the game. | HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. As you descend, you collect treasures which will give you skill points. These can be used to There is not currently an ending to the game. | ||
== Future Development == | |||
Our first priority is more things for the player to spend skill points on. We also have plans to add more dungeon features such as water, and new enemy types to extend the game. |
Revision as of 19:53, 8 March 2012
HordeTheory | |
---|---|
Beta Project | |
Developer | Autoquark |
Theme | No Setting |
Influences | None in particular |
Released | March 8th, 2012 |
Updated | March 8th, 2012 |
Licensing | Closed Source |
P. Language | Game Maker |
Platforms | Windows |
Interface | Keyboard, Mouse |
Game Length | < 1 hour |
Official site of HordeTheory |
Description
HordeTheory is a roguelike with puzzlish, deterministic gameplay centred around defeating large numbers of enemies. There is one dungeon, and each level contains a entrances which will spawn a number of enemies. There are multiple enemy types, and you will encounter more difficult foes as you descend deeper into the dungeon. As you descend, you collect treasures which will give you skill points. These can be used to There is not currently an ending to the game.
Future Development
Our first priority is more things for the player to spend skill points on. We also have plans to add more dungeon features such as water, and new enemy types to extend the game.