Difference between revisions of "Cave Chop"
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'''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note | '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note: the official web site is currently just a gitweb interface. | ||
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction. | Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction. |
Revision as of 11:34, 17 March 2012
Cave Chop | |
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7DRL | |
Developer | Martin Read |
Theme | fantasy |
Influences | {{{influences}}} |
Released | 17 March 2012 |
Updated | {{{updated}}} |
Licensing | BSD |
P. Language | C |
Platforms | Linux |
Interface | keyboard, ASCII |
Game Length | {{{length}}} |
Official site of Cave Chop |
Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.