Difference between revisions of "WazHack"
Line 5: | Line 5: | ||
|released = March 15, 2012 | |released = March 15, 2012 | ||
|relver = 1.01 | |relver = 1.01 | ||
|updated = | |updated = April 18, 2012 | ||
|updver = 1. | |updver = 1.05 | ||
|licensing = Commercial | |licensing = Commercial | ||
|language = [[C Sharp|C#]], [[JavaScript]] | |language = [[C Sharp|C#]], [[JavaScript]] | ||
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* not grid based; | * not grid based; | ||
* not ASCII, but 3D realistic. | * not ASCII, but 3D realistic. | ||
* supports multiplayer (not by silly realtime) | |||
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | ||
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http://www.wazhack.com/images/wh-screenshot-2-medium.jpg | http://www.wazhack.com/images/wh-screenshot-2-medium.jpg | ||
== Multplayer == | |||
Multplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are | |||
the same for all players (and items too, in competition mode). | |||
== The Guild == | == The Guild == |
Revision as of 11:14, 18 April 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison |
Theme | Fantasy |
Influences | Rogue, NetHack |
Released | March 15, 2012 |
Updated | April 18, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | many hours, many attempts |
Official site of WazHack |
Overview
WazHack is a retelling of NetHack in the form of a 3D realistic side-view ("platformer").
It keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
- supports multiplayer (not by silly realtime)
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
Screenshot
Multplayer
Multplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).
The Guild
The first 600-800 feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.
Members of the Guild can play the whole game, and also get to vote on development direction.