Difference between revisions of "Hack"
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Hack is the prototype of [[hacklike]] games, a whole type of games sharing several primary characteristics (they are usually opposed to [[bandlike]] games, games which follow [[Angband]]'s gameplay). | Hack is the prototype of [[hacklike]] games, a whole type of games sharing several primary characteristics (they are usually opposed to [[bandlike]] games, games which follow [[Angband]]'s gameplay). | ||
== See also == | |||
* [[RevivedHack]] | |||
== Related topics == | == Related topics == |
Revision as of 01:42, 30 April 2012
Hack | |
---|---|
Major Roguelike | |
Developer | Jay Fenlason,
Kenny Woodland, |
Theme | Fantasy |
Influences | Rogue |
Released | 17 December 1984 (1.0.0) |
Updated | 23 July 1985 (1.0.3) |
Licensing | |
P. Language | C |
Platforms | |
Interface | ASCII |
Game Length | |
Official site of Hack |
Hack was released in 1985, one of the earliest clones of Rogue. It is now known as NetHack. It spawned a subgenre of roguelike games known as hacklikes.
Description
Hack was an improved version of Rogue and introduced several new features, such as a computer pet dog following the character, several new classes, shops...
Food management was vital in Hack, for the character could easily starve to death if not properly fed.
Versions and platforms
Hack was written by Jay Fenlason in 1985 for Unix systems. Versions 1.0.1 to 1.0.3, the ones first published to Usenet, were re-written by Andries Brouwer. Several versions were developed for DOS and the Atari ST.
Legacy
In 1987, Mike Stephenson merged several Hack versions together and published NetHack, which is still supported today. NetHack in turn influenced games such as ADOM or Crawl.
Hack is the prototype of hacklike games, a whole type of games sharing several primary characteristics (they are usually opposed to bandlike games, games which follow Angband's gameplay).