Difference between revisions of "Ultima Ratio Regum"

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(→‎Screenshots: - added two new screenshots displaying the 'travel' screen and mid-combat attacking.)
(→‎Screenshots: Updated with a gif showing the process of map generation from nothing -> a full world)
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== Screenshots ==
== Screenshots ==
New 11/5/2012:
Map generation!
http://www.ultimaratioregum.co.uk/game/files/2012/05/Map.gif


New 14/4/2012:
New 14/4/2012:

Revision as of 20:00, 11 May 2012

Ultima Ratio Regum
Alpha Project
Developer Mark Johnson
Theme Fantasy, Strategy Games
Influences ADOM, Dwarf Fortress
Released ~Summer 2012 (alpha)
Updated
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length
Official site of Ultima Ratio Regum


About

Ultima Ratio Regum is the early stages of a `strategy roguelike`. Which is to say, that while you have the option of adventuring on your own, large numbers of allies can be recruited to your cause and commanded. While humans, elves and dwarves are likely the most willing to follow you, almost any creature - including legions of Titans, Demons, Minotaurs, Liches, and even some of the Undead - can be turned to your cause given the right encouragement, and aid you in forces potentially numbering in the hundreds. You have no fixed objective; rather, a complex dynamic world with diverse factions to be allied with or battled against.

More can be found at the U.R.R. info page on my website, or the U.R.R. development blog which updates weekly Mondays, and will cover all parts of the development process.

Features

Due to its provenance between roguelikes and strategy games, it has a number of unusual or unique features:

- Over 170,000 spawnable weapons

- Complex AI with their own motivations, loyalties and objectives

- Dozens of factions and species to gather support from

- No limit to the size of armies the player can equip and command

- 300+ types of creatures

- 14 varied creature languages

- Fully modelled sight, hearing, and stealth mechanics

- No in-built quests; pick your own allegiances and objectives

New 12/9/2011: World-generation, and 2,000,000+ square overworld!

Screenshots

New 11/5/2012:

Map generation! Map.gif

New 14/4/2012:

Map.png

Combat.png

New 10/3/2012:

SS.png

WHERE-DO-THE-HORNS-GO.png

New 19/1/2012:

ZOMVOL.png

Mountaineering1.png

Dune-and-oasis.png

New 1/1/2012:

11.png

21.png

3.png

4.png