Difference between revisions of "Finding or Creating Sound and Music"

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* [http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html DrPetter's sfxr] A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: [http://thirdcog.eu/apps/cfxr cfxr])
* [http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html DrPetter's sfxr] A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: [http://thirdcog.eu/apps/cfxr cfxr])
* [http://www.bfxr.net/] Another generation tool.


==Free sound/music sources==
==Free sound/music sources==

Revision as of 11:15, 15 May 2012

Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or music can be hard. But there are some tools that could help a developer in creating their own sounds.

Tools

  • DrPetter's sfxr A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: cfxr)
  • [1] Another generation tool.

Free sound/music sources

When adding links, please make note of:

  • The license for using the sounds/music,
  • Any games that the sounds/music are designed specifically for,
  • The size & type (sound effects, music) & filetype (.wav .mp3) of the files.

Music

  • Kevin MacLeod - 320kbps MP3 files. Creative Commons Attribution 3.0 license.
  • Roguebard - MP3 and Ogg Vorbis files. Non-commercial Creative Commons license.
  • Jamendo - MP3 files, Ogg Vorbis also available sometimes. A large variety of music, not all are suitable for use. Creative Commons licenses.

Effects

  • Freesound - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license.