Difference between revisions of "Featured roguelike"

From RogueBasin
Jump to navigation Jump to search
(update)
Line 1: Line 1:
= Featured Roguelike: [[Untitled]] =
= Featured Roguelike: [[Epilogue]] =


<div style="float:right;margin:0 6px">http://i.imgur.com/fZTwD.jpg</div>
<div style="float:right;margin:0 6px">http://i.imgur.com/y6u3k.png</div>
[[Untitled]] attempts to take what is best in modern games and old-school ones - at the same time.
[[Epilogue]] is a roguelike developed without any care for maintaining genre norms.


* Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games
* Almost all information the player needs is on screen at all times.  There is no need to search for the pickup button or the inventory key because these things are always available to you.
* Breaks up with the tradition of choosing character class - only your actions decide who you become
* Characters have a combat proficiency determining weapon choices, and a class determining special abilities, but any character can use any equipment.
* Not based on any particular RPG system, realm or tile set
* Every level has a completely separate pool of enemies and items and the difficulty increases swiftly, such that luck with loot is completely taken out of the equation.
* No annoyances known from classic roguelikes (stat-draining monsters, time-is-running-out story, do-it-in-the-correct-order quests)
* Strategic use of consumables and abilities is the key to victory.
* Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game!
* There is a god network as well as a series of character traits, so even characters with the same class may play differently.
* Notable features planned, but not implemented so far: alchemy, item construction, building, digging for treasures, permadeath (need to invent a perfect solution for the latter!)
* You can create most of the consumables in the game through an easy-to-use alchemy system.
* There are plenty of rare creatures and bosses that truly pack a punch.
* For the dedicated, there are also 40 achievements to obtain!


[[Category:Browse]]
[[Category:Browse]]

Revision as of 01:54, 8 June 2012

Featured Roguelike: Epilogue

y6u3k.png

Epilogue is a roguelike developed without any care for maintaining genre norms.

  • Almost all information the player needs is on screen at all times. There is no need to search for the pickup button or the inventory key because these things are always available to you.
  • Characters have a combat proficiency determining weapon choices, and a class determining special abilities, but any character can use any equipment.
  • Every level has a completely separate pool of enemies and items and the difficulty increases swiftly, such that luck with loot is completely taken out of the equation.
  • Strategic use of consumables and abilities is the key to victory.
  • There is a god network as well as a series of character traits, so even characters with the same class may play differently.
  • You can create most of the consumables in the game through an easy-to-use alchemy system.
  • There are plenty of rare creatures and bosses that truly pack a punch.
  • For the dedicated, there are also 40 achievements to obtain!