Difference between revisions of "Zombies!"

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{{game-beta| name = Zombies!
|developer = [[Tuplis]]
|theme = Zombie
|released = June 11, 2012
|updated = Continuously
|licensing = [[Closed Source|Closed Source]]
|language = Java
|interface = [ASCII|ASCII]
|length = Short
|site = [[http://www.bay12forums.com/smf/index.php?topic=111369.0|Bay12 forums]]
}}
Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
== Project description ==
== Project description ==
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse Roguelike.
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse Roguelike.

Revision as of 19:13, 16 June 2012

Zombies!
Beta Project
Developer Tuplis
Theme Zombie
Influences {{{influences}}}
Released June 11, 2012
Updated Continuously
Licensing Closed Source
P. Language Java
Platforms {{{platforms}}}
Interface [ASCII
Game Length Short
[[forums] Official site of Zombies!]


Zombies! is a game created by a community-driven agile development process.

Project description

The project is managed by Tuplis who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as continuous integration and agile planning are used. Only a vague description of the game scope was locked down: A zombie apocalypse Roguelike.