Difference between revisions of "Zombies!"

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Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process.  
== Project description ==
== Project description ==
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage.
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage where the current version and project documentation are provided.

Revision as of 19:21, 16 June 2012

Zombies!
Beta Project
Developer Tuplis
Theme Zombie
Influences Community-driven
Released June 11, 2012
Updated Continuously
Licensing Closed Source
P. Language Java
Platforms Undecided
Interface ASCII
Game Length Short
Official site of Zombies!


Zombies! is a game created by a community-driven agile development process.

Project description

The project is managed by Tuplis who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as continuous integration and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage where the current version and project documentation are provided.