Difference between revisions of "Zombies!"
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process. | Zombies! is a game created by a community-driven [http://en.wikipedia.org/wiki/Agile_software_development agile development] process. | ||
== Project description == | == Project description == | ||
The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage. | The project is managed by [[User:Tuplis|Tuplis]] who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as [http://en.wikipedia.org/wiki/Continuous_integration continuous integration] and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage where the current version and project documentation are provided. |
Revision as of 19:21, 16 June 2012
Zombies! | |
---|---|
Beta Project | |
Developer | Tuplis |
Theme | Zombie |
Influences | Community-driven |
Released | June 11, 2012 |
Updated | Continuously |
Licensing | Closed Source |
P. Language | Java |
Platforms | Undecided |
Interface | ASCII |
Game Length | Short |
Official site of Zombies! |
Zombies! is a game created by a community-driven agile development process.
Project description
The project is managed by Tuplis who is also the sole coder but anyone can join as a designer. The project was initiated as an experiment on whether it is viable to develop a game using an agile, community-driver approach. Practices typical to agile development such as continuous integration and agile planning are used. Only a vague description of the game scope was initially locked down: A zombie apocalypse Roguelike. Anyone looking to participate can join with the developers in the project's homepage where the current version and project documentation are provided.