Difference between revisions of "Ighalsk"

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(Updated for release 0.1.15)
(Updated for latest release (v0.1.16))
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|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|influences = [[Angband]] (plus variants), Kingdom Hearts, Battle of Wesnoth
|released = Feb 26, 2009 (0.1.0)
|released = Feb 26, 2009 (0.1.0)
|updated = May 11, 2010 (0.1.15)
|updated = Jul 31, 2012 (0.1.16)
|licensing = [[GPL]]
|licensing = [[GPL]]
|language = [[Python]]
|language = [[Python]]

Revision as of 10:53, 2 August 2012

Ighalsk
Alpha Project
Developer LukeSchubert
Theme Fantasy
Influences Angband (plus variants), Kingdom Hearts, Battle of Wesnoth
Released Feb 26, 2009 (0.1.0)
Updated Jul 31, 2012 (0.1.16)
Licensing GPL
P. Language Python
Platforms
Interface
Game Length
Official site of Ighalsk


An all-new roguelike, written in Python, released as open-source software under the GPL. Will feature:

  • Both randomly-generated and hand-crafted levels;
  • Monster, level, item and profession editors.

Current Features

  • Monster editor to simplify the job of creating new monsters.
  • Level editor for creating hand-crafted levels (basic functionality).
  • Choose from a Mighty, Philosophical, or Blessed Hero.
  • Three different starting quests with distinctly different monsters:
 * The Tunnels of Lost Dreams;
 * The Necropolis of Zezun;
 * Arachnaxos.

Feedback Wanted

Feedback would be appreciated, in particular on the following topics:

  • Quest descriptions;
  • New monster ideas;
  • Balance - in particular, of the second and third levels of each of the quests.

Feedback Methods

Feedback at any of the following should reach me:

  • Comments on the blog (below);
  • Comments on a Sourceforge forum;
  • Discussion on this page.

See also the Ighalsk blog.