Difference between revisions of "Rot.js"
Jump to navigation
Jump to search
Line 16: | Line 16: | ||
* Interactive manual | * Interactive manual | ||
* <canvas> console display | * <canvas> console display | ||
* [[ | * [[Random number generator|RNG]] | ||
* Map generators (dungeon, cellular, mazes) | * Map generators (dungeon, cellular, mazes) | ||
* [[FOV]] | * [[FOV]] |
Revision as of 11:05, 20 November 2012
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Nov 01 2012 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | All |
Dependencies | |
Official site of rot.js |
JavaScript roguelike toolkit, modelled slightly after libtcod.
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
Games written with rot.js: