Difference between revisions of "The Wizard's Lair"
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|updated = | |updated = 9 Dec 2012 (Beta v199) | ||
|licensing = Commercial | |licensing = Commercial | ||
|language = BlitzMax | |language = BlitzMax |
Revision as of 23:24, 9 December 2012
The Wizard's Lair | |
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Developer | Devlin |
Theme | Fantasy |
Influences | NetHack, Sword of Fargoal |
Status | Beta |
Released | 21 Oct 2012 (Beta v196) |
Updated | 9 Dec 2012 (Beta v199) |
Licensing | Commercial |
P. Language | BlitzMax |
Platforms | Windows, Linux, Mac OSX |
Interface | Graphical |
Game Length | |
Official site of The Wizard's Lair |
The Wizard's Lair
The Wizard's Lair is a Roguelike in the spirit of the Mystery Dungeon series, in which the hero(you) is tasked to descend the Dungeon and defeat the Wizard of Anarkhis, who has stolen a powerful Staff and threatens to destroy everything in his wake!
History
After the completion of Explore Quest, a short and simple RPG by Devlin for Ludum Dare 16, Development of The Wizard's Lair began in late 2010 under the name "Dungeons of Alysion". Since then it has evolved from being an Ultima-like RPG to a more classical-style Roguelike.
Gameplay
Gameplay is like most typical Roguelikes, you need to eat food to survive, manage a limited inventory space, kill monsters to gain exp, and descend the randomly-generated floors to the bottom of the dungeon and slay "The Wizard". There is an emphasis on difficulty, with every game being Permadeath, with a save system much like NetHack. The player can find and use scrolls to enhance weapons and armour, attack with combat spells, escape by teleporting and experience a "random" effect.
Graphics
The graphics are based on a retro-style look and feel, mimicking the Amiga era somewhat with a few modern touches, and animated elements such as flames, sword slashes and "puffs of smoke" as you reveal the dungeon floor.
Screenshots