Difference between revisions of "Deleteme"

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|developer = [[User:Jlund3|Jeff Lund]]
|developer = [[User:Jlund3|Jeff Lund]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Sil]], [[Angband]], [[Adom]], [[Dwarf Fortress]], Elder Scrolls
|influences = [[Sil]], [[Adom]]
|language = [[Python]]
|language = [[Python]]
|platforms = [[Linux]], [[Mac OS X]]
|platforms = [[Linux]], [[Mac OS X]]

Revision as of 18:15, 21 January 2013

Ruin
Talkie-Talkie Project
Developer Jeff Lund
Theme Fantasy
Influences Sil, Adom
Licensing Open Source, freeware
P. Language Python
Platforms Linux, Mac OS X
Interface terminal
Game Length unplayable
Official site of Ruin


Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). Like most roguelikes, Ruin takes places in an epic fantasy in the tradition of Tolkien and D&D. Being vaporware, no official release date has been given, even though he has been secretly working on various cancelled roguelike projects over the years. Currently, Ruin is being developed in pure Python for anyone with access to an ANSI capable terminal.

Planned Features*

  • Huge persistent world complete with varied terrain, cities, towns, shops, dungeons, etc
    • Worlds carry over across multiple characters
    • Player actions have permanent consequences for the game world
    • Beware, if the player fails major quests, the world may be ruined by the consequences
  • Tactically interesting combat system
    • every combat is potentially dangerous, there are no "wind shield" monsters
    • positioning, terrain and movement will matter
  • Various factions, guilds and groups to join
    • Can perform unlimited number of generated side quests
    • Recruit allies and form small bands to aid you in your quests
  • Unique magic system
    • All spells are customizable, so you can find the perfect balance for your character
    • Channeling system allows you to cast incredibly powerful spells, but can leave you helpless for a time
    • Different spell effects can be combined and used in interesting and creative ways
  • Powerful stealth and thievery system
    • Stealth system which is actually a viable way to play the game
    • Stealth influenced by terrain, lighting and other factors which require careful planning
  • Lots of other features not usually seen in a roguelike
    • crafting and enchanting system
    • terrain based bonuses for things like elevation or water
    • rideable mounts, some of which allow you to travel through sea and air

* Note that these features are the main reason Ruin is considered vaporware :)