Difference between revisions of "Chambers RL"

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(Created page with "== Description == Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the TI-83/84+. Programmed using Axe Parser 1.0.5, the compiled assemb...")
 
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== Description ==
== Description ==


Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the [[TI-83/84+]]. Programmed using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on.
Chambers RL is a [[coffeebreak roguelike]] for Silver Editions (i.e., 15MHz models) of the [[TI-83/84+]]. Programmed by [[Ryan Boyd]] using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on.
   
   
Features:
Features:

Revision as of 21:42, 11 March 2013

Description

Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the TI-83/84+. Programmed by Ryan Boyd using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on.

Features:

  • 3-level greyscale
  • Menu screen
  • Monster types of different power / abilities
  • Items such as strength boosts, teleporter, etc.
  • Static, 1-screen rooms with 2 alternative "dangerous" conditions in each room
  • Multiple challenges for extra ending material