Difference between revisions of "Chambers RL"
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(Created page with "== Description == Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the TI-83/84+. Programmed using Axe Parser 1.0.5, the compiled assemb...") |
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== Description == | == Description == | ||
Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the [[TI-83/84+]]. Programmed using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on. | Chambers RL is a [[coffeebreak roguelike]] for Silver Editions (i.e., 15MHz models) of the [[TI-83/84+]]. Programmed by [[Ryan Boyd]] using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on. | ||
Features: | Features: |
Revision as of 21:42, 11 March 2013
Description
Chambers RL is a coffeebreak roguelike for Silver Editions (i.e., 15MHz models) of the TI-83/84+. Programmed by Ryan Boyd using Axe Parser 1.0.5, the compiled assembly code clocks in at just over 21 kb. Released in March of 2013, the game spent just over 1 year in development. The game is themed around constraints, including movement directions, inventory size, room size, program size (had to fit in RAM on a TI-83+ SE), and so on.
Features:
- 3-level greyscale
- Menu screen
- Monster types of different power / abilities
- Items such as strength boosts, teleporter, etc.
- Static, 1-screen rooms with 2 alternative "dangerous" conditions in each room
- Multiple challenges for extra ending material