Difference between revisions of "AGOW"
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
This page is under construction and needs to be initialized with the development details. | This page is under construction and needs to be initialized with the development details. | ||
== Description == | |||
=== Storyline === | |||
=== Environment === | |||
=== Classes and races === | |||
=== Masteries and abilities === | |||
=== Items and spells === | |||
== Features == | |||
* Randomly generated and infinite environment | |||
* Randomly generated items and monsters | |||
* Fixed rare, unique and collectible items | |||
* Fixed scenes (towns, villages and boss battles) and random encounters | |||
* Achivements | |||
* Online leaderboard |
Revision as of 14:51, 13 March 2013
AGOW | |
---|---|
Talkie-Talkie Project | |
Developer | Attila 'Wini' Adorján |
Theme | D&Dish stock fantasy |
Influences | ADOM |
Licensing | Closed Source |
P. Language | C Sharp |
Platforms | Windows Phone |
Interface | Touchscreen, Tiles |
Game Length | 2+ |
Official site of AGOW |
AGOW is a coffeebreak roguelike
This page is under construction and needs to be initialized with the development details.
Description
Storyline
Environment
Classes and races
Masteries and abilities
Items and spells
Features
- Randomly generated and infinite environment
- Randomly generated items and monsters
- Fixed rare, unique and collectible items
- Fixed scenes (towns, villages and boss battles) and random encounters
- Achivements
- Online leaderboard