Difference between revisions of "Rot.js"
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* [[Random number generator|RNG]] | * [[Random number generator|RNG]] | ||
* Map generators (dungeon, cellular, mazes) | * Map generators (dungeon, cellular, mazes) | ||
* [[FOV]] | * [[FOV]], Lighting | ||
* Color manipulation | |||
* String formatting and ointerpolation | |||
* Pathfinding (Dijkstra, A*) | * Pathfinding (Dijkstra, A*) | ||
* Simplex noise generator | * Simplex noise generator |
Revision as of 10:57, 25 March 2013
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Feb 01 2013 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | All |
Dependencies | |
Official site of rot.js |
JavaScript roguelike toolkit, modelled slightly after libtcod.
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV, Lighting
- Color manipulation
- String formatting and ointerpolation
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
Games written with rot.js: