Difference between revisions of "Retrospectives"
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Every good roguelike - and especially those that didn't end up so good - deserves a retrospective. When developers share what worked well and what didn't, we all benefit. So share your wisdom with those who attempt the noble art of Roguelike Development. | Every good roguelike - and especially those that didn't end up so good - deserves a retrospective. When developers share what worked well and what didn't, we all benefit. So share your wisdom with those who attempt the noble art of Roguelike Development. | ||
== | == Tutorials == | ||
[http://trystans.blogspot.com/2011/10/roguelike-tutorial-retrospective.html Java Tutorial] | [http://trystans.blogspot.com/2011/10/roguelike-tutorial-retrospective.html Java Tutorial] | ||
::"Each post should have code, narration, references, and details about the author's thought process." | |||
== 2011 | |||
== 2011 7DRLs == | |||
[http://trystans.blogspot.com/2012/02/2011-7drl-re-retrospective.html Twelve Hours] | [http://trystans.blogspot.com/2012/02/2011-7drl-re-retrospective.html Twelve Hours] | ||
::"Less garish colors and a few small animations should help improve the aesthetics." | |||
== 2012 | |||
== 2012 7DRLs == | |||
[http://trystans.blogspot.com/2012/03/i-rule-you-rule-we-all-rule-old-school_19.html I rule, you rule, we all rule old-school Hyrule] | [http://trystans.blogspot.com/2012/03/i-rule-you-rule-we-all-rule-old-school_19.html I rule, you rule, we all rule old-school Hyrule] | ||
:: "So, have a plan but ditch it when it doess't work and focus on your strengths since your strong points will make your project a success and your weak points will, at best, be a waste of time, and, at worse, may overshadow your strengths." | |||
== 2013 | == 2013 7DRLs == | ||
[http://trystans.blogspot.com/2013/04/pugnacious-wizards-retrospective.html Pugnacious Wizards] | [http://trystans.blogspot.com/2013/04/pugnacious-wizards-retrospective.html Pugnacious Wizards] | ||
::"Like many 7DRL challengers, I added a lot of useless content that wasn't related to may main focuses. [...] Sometimes human nature conspires against us." |
Revision as of 07:04, 11 April 2013
Every good roguelike - and especially those that didn't end up so good - deserves a retrospective. When developers share what worked well and what didn't, we all benefit. So share your wisdom with those who attempt the noble art of Roguelike Development.
Tutorials
- "Each post should have code, narration, references, and details about the author's thought process."
2011 7DRLs
- "Less garish colors and a few small animations should help improve the aesthetics."
2012 7DRLs
I rule, you rule, we all rule old-school Hyrule
- "So, have a plan but ditch it when it doess't work and focus on your strengths since your strong points will make your project a success and your weak points will, at best, be a waste of time, and, at worse, may overshadow your strengths."
2013 7DRLs
- "Like many 7DRL challengers, I added a lot of useless content that wasn't related to may main focuses. [...] Sometimes human nature conspires against us."