Difference between revisions of "Retrospectives"
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[http://trystans.blogspot.com/2013/04/pugnacious-wizards-retrospective.html Pugnacious Wizards] | [http://trystans.blogspot.com/2013/04/pugnacious-wizards-retrospective.html Pugnacious Wizards] | ||
::"Like many 7DRL challengers, I added a lot of useless content that wasn't related to may main focuses. [...] Sometimes human nature conspires against us." | ::"Like many 7DRL challengers, I added a lot of useless content that wasn't related to may main focuses. [...] Sometimes human nature conspires against us." | ||
[https://github.com/fillest/7drl2013/wiki/Retrospective Tower Defence Roguelike] | |||
::"We also had little time on workdays - we have full-time jobs and it’s often not easy to productively brainstorm complex mechanics after coming home tired at evening. Maybe we should pick a more predictable idea..." | |||
[http://7drl.org/2013/04/10/swift-swurd-post-mortem Swift Swurd] | [http://7drl.org/2013/04/10/swift-swurd-post-mortem Swift Swurd] | ||
::"...but this would have been hard to play straight and I felt an enormous relief when I cut it on day five." | ::"...but this would have been hard to play straight and I felt an enormous relief when I cut it on day five." |
Revision as of 07:40, 11 April 2013
Every good roguelike - and especially those that didn't end up so good - deserves a retrospective. When developers share what worked well and what didn't, we all benefit. So share your wisdom with those who attempt the noble art of Roguelike Development.
Tutorials
- "Each post should have code, narration, references, and details about the author's thought process."
2011 7DRLs
- "Less garish colors and a few small animations should help improve the aesthetics."
2012 7DRLs
I rule, you rule, we all rule old-school Hyrule
- "So, have a plan but ditch it when it doesn't work and focus on your strengths since your strong points will make your project a success and your weak points will, at best, be a waste of time, and, at worse, may overshadow your strengths."
2013 7DRLs
- "Like many 7DRL challengers, I added a lot of useless content that wasn't related to may main focuses. [...] Sometimes human nature conspires against us."
- "We also had little time on workdays - we have full-time jobs and it’s often not easy to productively brainstorm complex mechanics after coming home tired at evening. Maybe we should pick a more predictable idea..."
- "...but this would have been hard to play straight and I felt an enormous relief when I cut it on day five."