Difference between revisions of "Cosmic Commando"
(Created page with "<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;"> <tr> <th colspa...") |
|||
Line 27: | Line 27: | ||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Influences]] | <th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Influences]] | ||
</th> | </th> | ||
<td> Mass Effect | <td> Mass Effect, ADOM | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 41: | Line 41: | ||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated | <th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated | ||
</th> | </th> | ||
<td> | <td>May 6, 2013 | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 76: | Line 76: | ||
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length | <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length | ||
</th> | </th> | ||
<td> | <td>1 hour | ||
</td> | </td> | ||
</tr> | </tr> | ||
Line 89: | Line 89: | ||
Cosmic Commando is a game in early stage of developement set in a space opera setting. | Cosmic Commando is a game in early stage of developement set in a space opera setting. | ||
You're a brave cosmic commando who fights forces of bloodthirsty syndicate ruled by mysterious Lady Raven. | You're a brave cosmic commando who fights forces of bloodthirsty syndicate ruled by mysterious Lady Raven. | ||
So far, the game focuses on tactical positioning. It is governed by simple rules, but gameplay is not too shallow. | |||
In release v0.2 Cosmic Commando became a fully structured game with a considerable degree of polish for such an early version. It features a nonstandard approach to advancement: to win, the player has to complete three preliminary missions first (in any sequence, refreshing to pristine status after each successful quest) before attempting to beat the final level, which has varying difficulty depending on player's decisions earlier (after each mission the player has the option to make the final level - and only it - easier. Forgoing this opportunity increases the player's final score). | |||
Planned features: | |||
* optional action mode that adds real time pressure to turn based gaming (think Tetris) | |||
* character customization | |||
* cover-based shooting mechanics | |||
Any suggestions for the future releases and/or bug reports are welcome! Send them to: zasvid | Screenshots from the game are available here: | ||
[https://plus.google.com/photos/106531805594889786601/albums/5875001938201224353 Cosmic Commando screenshots] | |||
You can download the game here: | |||
[http://bitbucket.org/zasvid/cosmiccommando/downloads Download Cosmic Commando releases] | |||
Any suggestions for the future releases, comments, praise and/or bug reports are welcome! Send them to: zasvid+roguelike@gmail.com | |||
[[category:alpha projects]][[category: Roguelike games]] | [[category:alpha projects]][[category: Roguelike games]] |
Revision as of 23:04, 6 May 2013
Cosmic Commando | |
---|---|
Alpha Project | |
Developer | zasvid |
Theme | Space Opera |
Influences | Mass Effect, ADOM |
Released | September 15, 2012 |
Updated | May 6, 2013 |
Licensing | Freeware / Open-source (GPL 3) |
P. Language | Python |
Platforms | Windows, Linux |
Interface | ASCII, Keyboard, Mouse |
Game Length | 1 hour |
Official site of Cosmic Commando |
Cosmic Commando is a game in early stage of developement set in a space opera setting. You're a brave cosmic commando who fights forces of bloodthirsty syndicate ruled by mysterious Lady Raven. So far, the game focuses on tactical positioning. It is governed by simple rules, but gameplay is not too shallow. In release v0.2 Cosmic Commando became a fully structured game with a considerable degree of polish for such an early version. It features a nonstandard approach to advancement: to win, the player has to complete three preliminary missions first (in any sequence, refreshing to pristine status after each successful quest) before attempting to beat the final level, which has varying difficulty depending on player's decisions earlier (after each mission the player has the option to make the final level - and only it - easier. Forgoing this opportunity increases the player's final score).
Planned features:
- optional action mode that adds real time pressure to turn based gaming (think Tetris)
- character customization
- cover-based shooting mechanics
Screenshots from the game are available here: Cosmic Commando screenshots
You can download the game here: Download Cosmic Commando releases
Any suggestions for the future releases, comments, praise and/or bug reports are welcome! Send them to: zasvid+roguelike@gmail.com