Difference between revisions of "WazHack"

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|licensing = Commercial (Indie)
|licensing = Commercial (Indie)
|language = [[C Sharp|C#]], [[JavaScript]]
|language = [[C Sharp|C#]], [[JavaScript]]
|platforms = [[Windows]], [[Mac OS X]], [[Android]]
|platforms = [[Windows]], [[Mac OS X]], [[Android]], [[iOS]] (iPad, iPhone, and iPod Touch)
|interface = 3D
|interface = 3D
|site = http://www.wazhack.com/
|site = http://www.wazhack.com/
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== Overview ==
== Overview ==


WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[User:Waz|Waz]], appeared on Episode 46 of [[Roguelike Radio]] as part of a discussion of [[Steam Greenlight]] (where WazHack is currently listed).
WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[User:Waz|Waz]], appeared on Episode 46 of [[Roguelike Radio]] as part of a discussion of [[Steam Greenlight]] (where WazHack is currently [http://steamcommunity.com/sharedfiles/filedetails/?id=92915872 listed for voting]).


It keeps to the [[Berlin Interpretation]] except it is:
It keeps to the [[Berlin Interpretation]] except it is:
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* supports multiplayer (not by resorting to realtime)
* supports multiplayer (not by resorting to realtime)


It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.


== Getting the Game ==
== Getting the Game ==


The game can be played live on [http://www.wazhack.com/play WazHack.com],
The game can be played live on [http://www.wazhack.com/play WazHack.com],
a Windows EXE is available from [http://www.desura.com/games/wazhack Desura],
the Windows EXE and Mac OSX DMG are available from [http://www.desura.com/games/wazhack Desura],
and the Android app is available from [https://play.google.com/store/apps/details?id=com.wazhack.WazHack the Android Market (Google Play)].
the iPhone/iPad app is available from [https://itunes.apple.com/app/id578208562 the Apple App Store].
and the Android app is available from [https://play.google.com/store/apps/details?id=com.wazhack.WazHack the Google Play Store (Android Market)].


== Screenshot ==
== Screenshot ==

Revision as of 22:38, 10 May 2013

WazHack
Stable game
Developer Warwick Allison (Waz)
Theme Fantasy
Influences Rogue, NetHack
Released June 25, 2012 (1.0)
Updated July 25, 2012 (1.0.12)
Licensing Commercial (Indie)
P. Language C#, JavaScript
Platforms Windows, Mac OS X, Android, iOS (iPad, iPhone, and iPod Touch)
Interface 3D
Game Length many hours, many attempts
Official site of WazHack


Overview

WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer". The developer, Waz, appeared on Episode 46 of Roguelike Radio as part of a discussion of Steam Greenlight (where WazHack is currently listed for voting).

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.
  • supports multiplayer (not by resorting to realtime)

It is turn-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Getting the Game

The game can be played live on WazHack.com, the Windows EXE and Mac OSX DMG are available from Desura, the iPhone/iPad app is available from the Apple App Store. and the Android app is available from the Google Play Store (Android Market).

Screenshot

wh-screenshot-2-medium.jpg

Multiplayer

Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).