Difference between revisions of "Lost Labyrinth"
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{{game-stable| name = Lost Labyrinth | |||
|developer = [[Frank Malota, Markus D???bele]] | |||
{{ | |||
|developer = [[Frank Malota, Markus | |||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[Hack]], [[Return of Heracles]] | |influences = [[Hack]], [[Return of Heracles]] | ||
Line 15: | Line 12: | ||
|length = short | |length = short | ||
|site = http://laby.toybox.de?sprache=1 | |site = http://laby.toybox.de?sprache=1 | ||
}} | }}{{coffeebreak}} | ||
'''Lost Labyrinth''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes. | |||
== Description == | |||
''Lost Labyrinth'' features: | ''Lost Labyrinth'' features: | ||
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* [http://www.lostlabyrinth.com New Lost Labyrinth Homepage (Linux/PureBasic version)] | * [http://www.lostlabyrinth.com New Lost Labyrinth Homepage (Linux/PureBasic version)] | ||
* [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage (Windows/BlitzBasic version)] | * [http://laby.toybox.de?sprache=1 Lost Labyrinth Homepage (Windows/BlitzBasic version)] | ||
Revision as of 23:23, 18 September 2006
Lost Labyrinth | |
---|---|
Stable game | |
Developer | Frank Malota, Markus D???bele |
Theme | Fantasy |
Influences | Hack, Return of Heracles |
Released | 2001 ({{{relver}}}) |
Updated | 4.013b, on 12.04.2006 ({{{updver}}}) |
Licensing | GPL |
P. Language | BlitzBasic,PureBasic |
Platforms | Linux, Windows |
Interface | Graphical tiles, Keyboard, Mouse, Joystick, Gamepad |
Game Length | short |
Official site of Lost Labyrinth |
Lost Labyrinth is a coffeebreak roguelike
Lost Labyrinth is a coffeebreak roguelike, designed to be played in 10 to 20 minutes.
Description
Lost Labyrinth features:
- "Zelda"-inspired console-type graphics with mouse/keyboard-driven GUI, smooth scrolling and animations
- digital sound effects
- immense number of character "options/traits/skills" (no character "classes"); point-based character generation; each character requires his own survival strategy
- game focus on exploration instead of killing monsters; experience is gained by reaching a new dungeon level and consists of an increase in a character attribute chosen by the player (no character "levels")
- labyrinthine structure of dungeon levels; only one "special" room per dungeon level, the rest consists of twisted mazes and hallways filled with monsters, traps and treasure (and, of course, the hidden exit to the next level)
- the labyrinth starts small and gets larger with each new dungeon level
- the monsters are not moving, but blocking access to other parts of the labyrinth (it's even possible to sneak past them instead of fighting)
- randomly placed special levels (goblin caves, lava caverns, underground forest...)
- the light source of the character determines the size of the visible (scrolling) part of the labyrinth
- recharge of hit points and mana (spellpoints) is achieved by reaching special parts of the dungeon instead of waiting
- collect the 13 hidden parts of the Staff of the Great Covenant to win the game, or simply go deeper and deeper as the game gets progressively more and more difficult
- online highscore list
- four difficulty levels
- multiplayer mode with up to 7 players on the same machine (control via keyboard, mouse, and/or joystick)
- english and german language available
- freeware, open source (GPL)
Old Lost Labyrinth screenshot
Character creation
The Great Forest
Versions and platforms
First version was released in 2001. Lastest version is 4.013b (Windows/BlitzBasic), dating from April 12, 2006, and 1.9.4 (Linux/PureBasic), dating from November 30, 2005.