Difference between revisions of "Talk:Themes"
(Some explanation of why the list is as it is) |
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The reason HHGG and Red Dwarf weren't listed is that they are individual works and both merely *examples* of a single theme -- comic SF. I suppose I should include parody/comedic worlds as a specific theme. Individual works, where they are listed, are usually merely exemplars of a particular theme (or because that's how they were originally posted and I was too lazy to come up with a good generic description of the core concept) -- most single works really aren't enough to build a game on. Another example of trying to be too particular would be to list Doom and Diablo -- DoomRL and DiabloRL are two example of a single thematic idea, "video game adaptation", not two distinct themes. Going down the road of listing every single book, movie, game, etc. that could be mined for ideas is a path to madness. What I do hope to do is make additional pages about some of the themes, addressing possible approaches and difficulties and a list of recommended reading/viewing/playing would go well on those pages. -- RDH | The reason HHGG and Red Dwarf weren't listed is that they are individual works and both merely *examples* of a single theme -- comic SF. I suppose I should include parody/comedic worlds as a specific theme. Individual works, where they are listed, are usually merely exemplars of a particular theme (or because that's how they were originally posted and I was too lazy to come up with a good generic description of the core concept) -- most single works really aren't enough to build a game on. Another example of trying to be too particular would be to list Doom and Diablo -- DoomRL and DiabloRL are two example of a single thematic idea, "video game adaptation", not two distinct themes. Going down the road of listing every single book, movie, game, etc. that could be mined for ideas is a path to madness. What I do hope to do is make additional pages about some of the themes, addressing possible approaches and difficulties and a list of recommended reading/viewing/playing would go well on those pages. -- RDH | ||
Ah, but then why (in an analogous fashion) are classic mythologies broken out? | |||
Seems to me the same path toward madness to list out the individual mythologies of various cultures rather than to use a blanket term such as "Classic Mythology" with examples, by your logic (with which I agree). |
Revision as of 19:31, 12 May 2005
The reason HHGG and Red Dwarf weren't listed is that they are individual works and both merely *examples* of a single theme -- comic SF. I suppose I should include parody/comedic worlds as a specific theme. Individual works, where they are listed, are usually merely exemplars of a particular theme (or because that's how they were originally posted and I was too lazy to come up with a good generic description of the core concept) -- most single works really aren't enough to build a game on. Another example of trying to be too particular would be to list Doom and Diablo -- DoomRL and DiabloRL are two example of a single thematic idea, "video game adaptation", not two distinct themes. Going down the road of listing every single book, movie, game, etc. that could be mined for ideas is a path to madness. What I do hope to do is make additional pages about some of the themes, addressing possible approaches and difficulties and a list of recommended reading/viewing/playing would go well on those pages. -- RDH
Ah, but then why (in an analogous fashion) are classic mythologies broken out?
Seems to me the same path toward madness to list out the individual mythologies of various cultures rather than to use a blanket term such as "Classic Mythology" with examples, by your logic (with which I agree).