Difference between revisions of "The Veins of the Earth"
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(standalone version) |
(veins update) |
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|influences = [[Incursion]], D20 | |influences = [[Incursion]], D20 | ||
|released = 2013 Jul 15 (v.0.0.5, beta 1) | |released = 2013 Jul 15 (v.0.0.5, beta 1) | ||
|updated = 2013 Aug | |updated = 2013 Aug 15 (v.0.0.8 standalone) | ||
|licensing = [[Open source]], [[Freeware]] | |licensing = [[Open source]], [[Freeware]] | ||
|language = [[Lua]] | |language = [[Lua]] | ||
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The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0. | The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.8-standalone/standalone.Veins.0.0.8.zip. It is a playable beta. | ||
'''Contributors WANTED!''' | '''Contributors WANTED!''' | ||
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* item tooltips | * item tooltips | ||
* working Intuition skill and item identification | * working Intuition skill and item identification | ||
* multiclassing | |||
* level-up bonuses properly applied | |||
[[Category:Beta projects]] | [[Category:Beta projects]] |
Revision as of 10:10, 15 August 2013
The Veins of the Earth | |
---|---|
Beta Project | |
Developer | Zireael, Sebsebeleb |
Theme | Fantasy |
Influences | Incursion, D20 |
Released | 2013 Jul 15 (v.0.0.5, beta 1) |
Updated | 2013 Aug 15 (v.0.0.8 standalone) |
Licensing | Open source, Freeware |
P. Language | Lua |
Platforms | Windows, Linux, Mac |
Interface | ASCII, keyboard |
Game Length | |
Official site of The Veins of the Earth |
The Veins of the Earth is a module for T-Engine 4.0.1.
The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.8-standalone/standalone.Veins.0.0.8.zip. It is a playable beta.
Contributors WANTED!
Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.
Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).
Features currently implemented include:
- inventory
- 8 classes [fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock]
- 10 races [human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes]
- character sheet
- randomized unarmed and weapon damage
- attack roll
- AC implemented
- working hp, exp, dungeon level display
- some 0 and 1st level spells
- attributes roller before birther (character creation)
- an iconed hotbar for spells
- spellbook
- some monsters up to CR 1
- calendar
- light sources
- magic armors and shields up to +5
- critical hits
- working feat select
- most melee feats from SRD
- most weapons from SRD
- skill checks and opposed checks
- skill points at lvl 1
- perfectly working archery
- working experience points
- encumbrance
- in-game help screen
- stairs have a chance of not changing the dungeon level
- in-game help screen
- working cure x wounds potions
- skill checks now include armor penalty
- CR displayed in tooltips
- colored tooltips
- skill select screen
- colored log messages
- new map generator with light effects
- now guarantees higher stats in roller
- racial skill bonuses
- ranged weapons as starting equipment; deep-dwelling races no longer get a torch
- amulet of natural armor
- colored help screen
- item tooltips
- working Intuition skill and item identification
- multiclassing
- level-up bonuses properly applied