Difference between revisions of "The Veins of the Earth"

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Features currently implemented include:
Features currently implemented include:


* inventory
- 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
* 8 classes [fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock]
- 2 prestige classes: shadowdancer, assasin
* 10 races [human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes]
- 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
* character sheet
- multiclassing & prestige classes
* randomized unarmed and weapon damage
- colored character sheet
* attack roll
- randomized unarmed and weapon damage; archery and weapon finesse
* AC implemented
- attack roll & AC & critical hits
* working hp, exp, dungeon level display
- saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
* some 0 and 1st level spells
- hp, exp, dungeon level on-screen display
* attributes roller before birther (character creation)
- inventory & encumbrance
* an iconed hotbar for spells
- spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
* spellbook
- armor spell failure chance; key stat must be 9 to cast spells
* some monsters up to CR 1
- attributes roller before character creation; now guarantees higher stats
* calendar
- some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
* light sources
- feat and skill select [Seb]
* magic armors and shields up to +5
- skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
* critical hits
- skill tests printed to log; max skill ranks implemented
* working feat select
- most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
* most melee feats from SRD
- ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* most weapons from SRD
- most melee & skill enhancing feats from SRD
* skill checks and opposed checks
- working Intuition skill and item identification
* skill points at lvl 1
- colored in-game help screen; colored tooltips; colored log messages
* perfectly working archery
- stairs have a chance of not changing the dungeon level [Seb]
* working experience points
- calendar
* encumbrance
- item tooltips
* in-game help screen
- terrain effects
* stairs have a chance of not changing the dungeon level
- speed bonuses
* in-game help screen
* working cure x wounds potions
* skill checks now include armor penalty
* CR displayed in tooltips
* colored tooltips
* skill select screen
* colored log messages
* new map generator with light effects
* now guarantees higher stats in roller
* racial skill bonuses
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* amulet of natural armor
* colored help screen
* item tooltips
* working Intuition skill and item identification
* multiclassing
* level-up bonuses properly applied
* monsters drop equipment and corpses




[[Category:Beta projects]]
[[Category:Beta projects]]

Revision as of 15:39, 22 August 2013

The Veins of the Earth
Beta Project
Developer Zireael, Sebsebeleb
Theme Fantasy
Influences Incursion, D20
Released 2013 Jul 15 (v.0.0.5, beta 1)
Updated 2013 Aug 17 (v.0.0.8a standalone)
Licensing Open source, Freeware
P. Language Lua
Platforms Windows, Linux, Mac
Interface ASCII, keyboard
Game Length
Official site of The Veins of the Earth


The Veins of the Earth is a module for T-Engine 4.0.1.


The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.8a-standalone/standalone.Veins.0.0.8a.zip. The ModDB site downloads come later due to their authorization process.

The game is a playable beta.

Contributors WANTED!

Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.

Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).




Features currently implemented include:

- 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock - 2 prestige classes: shadowdancer, assasin - 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes - multiclassing & prestige classes - colored character sheet - randomized unarmed and weapon damage; archery and weapon finesse - attack roll & AC & critical hits - saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha) - hp, exp, dungeon level on-screen display - inventory & encumbrance - spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb] - armor spell failure chance; key stat must be 9 to cast spells - attributes roller before character creation; now guarantees higher stats - some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses - feat and skill select [Seb] - skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level - skill tests printed to log; max skill ranks implemented - most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb] - ranged weapons as starting equipment; deep-dwelling races no longer get a torch - most melee & skill enhancing feats from SRD - working Intuition skill and item identification - colored in-game help screen; colored tooltips; colored log messages - stairs have a chance of not changing the dungeon level [Seb] - calendar - item tooltips - terrain effects - speed bonuses