Difference between revisions of "Deleteme"
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|theme = [[Fantasy]] | |theme = [[Fantasy]] | ||
|influences = [[Sil]], [[Adom]] | |influences = [[Sil]], [[Adom]] | ||
|language = [[ | |language = [[Go]] | ||
|platforms = [[Linux | |platforms = [[Linux]] | ||
|licensing = [[Open Source]], [[freeware]] | |licensing = [[Open Source]], [[freeware]] | ||
|interface = terminal | |interface = terminal | ||
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}} | }} | ||
Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). | Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). Note that for right now, this is currently an incomplete port of the Python version sitting over at https://code.google.com/p/ruinrl. Eventually though, I hope to transform Ruin into an open-ended and full-featured roguelike. Being vaporware, no official release date has been given Ruin is developed in Go, and is currently available for Linux. | ||
Planned Features* | Planned Features* |
Revision as of 18:36, 15 October 2013
Ruin | |
---|---|
Talkie-Talkie Project | |
Developer | Jeff Lund |
Theme | Fantasy |
Influences | Sil, Adom |
Licensing | Open Source, freeware |
P. Language | Go |
Platforms | Linux |
Interface | terminal |
Game Length | unplayable |
Official site of Ruin |
Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). Note that for right now, this is currently an incomplete port of the Python version sitting over at https://code.google.com/p/ruinrl. Eventually though, I hope to transform Ruin into an open-ended and full-featured roguelike. Being vaporware, no official release date has been given Ruin is developed in Go, and is currently available for Linux.
Planned Features*
- Huge persistent world complete with varied terrain, cities, towns, shops, dungeons, etc
- Worlds carry over across multiple characters
- Player actions have permanent consequences for the game world
- Beware, if the player fails major quests, the world may be ruined by the consequences
- Tactically interesting combat system
- every combat is potentially dangerous, there are no "wind shield" monsters
- positioning, terrain and movement will matter
- Various factions, guilds and groups to join
- Can perform unlimited number of generated side quests
- Recruit allies and form small bands to aid you in your quests
- Unique magic system
- All spells are customizable, so you can find the perfect balance for your character
- Channeling system allows you to cast incredibly powerful spells, but can leave you helpless for a time
- Different spell effects can be combined and used in interesting and creative ways
- Powerful stealth and thievery system
- Stealth system which is actually a viable way to play the game
- Stealth influenced by terrain, lighting and other factors which require careful planning
- Lots of other features not usually seen in a roguelike
- crafting and enchanting system
- terrain based bonuses for things like elevation or water
- rideable mounts, some of which allow you to travel through sea and air
* Note that these features are the main reason Ruin is considered vaporware :)