Difference between revisions of "Goblin Men"
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|licensing = [free distribution of binaries] | |licensing = [free distribution of binaries] | ||
|language = [[Java]] | |language = [[Java]] | ||
|platforms = [[ | |platforms = [[Any]] | ||
|interface = keyboard | |interface = keyboard | ||
|length = about 3.01277111 × 10^20 millenia | |length = about 3.01277111 × 10^20 millenia | ||
|site = http://jakobvirgil.blogspot.com/ | |site = http://jakobvirgil.blogspot.com/2013/09/there-is-now-playable-demo-of-goblin.html | ||
}} | }} | ||
== About == | == About == |
Latest revision as of 12:24, 5 November 2013
Goblin Men | |
---|---|
Alpha Project | |
Developer | Jakob Virgil |
Theme | Goblins and Fruit |
Influences | Omega, Adom, Larn, Dwarf Fortress, Christina Rossetti |
Released | in drips and drabs |
Updated | 9/4/2013 |
Licensing | [free distribution of binaries] |
P. Language | Java |
Platforms | Any |
Interface | keyboard |
Game Length | about 3.01277111 × 10^20 millenia |
Official site of Goblin Men |
About
Goblin Men was authored by Jakob Virgil in the late summer of 2013 to combat his depression. It is based on the poem The Goblin market by Christina Rossetti and uses Chinese characters or hanzi to depict the landscape and monsters.
The major benefit of the use of Chinese logograms is that they are square solving the aspect ratio issues endemic to text based rogue-likes.
it upholds the rogue-like traditions of perma-death, large random world (2^97 levels) and being Character based (in this case unicode rather than ascii).