Difference between revisions of "Moria"
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** [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions Latest rec.games.roguelike.moria FAQ] | ** [ftp://rtfm.mit.edu/pub/usenet/rec.games.roguelike.moria/rec.games.roguelike.moria_Frequently_Asked_Questions Latest rec.games.roguelike.moria FAQ] | ||
* [http://free-moria.sourceforge.net/ free-moria], a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors | * [http://free-moria.sourceforge.net/ free-moria], a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors | ||
[[Category:Open source]] |
Revision as of 17:24, 16 November 2013
Moria | |
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Major Roguelike | |
Developer | Robert Alan Koeneke |
Theme | fantasy |
Influences | Rogue |
Released | 1983 |
Updated | 1987 |
Licensing | copyleft source, Freeware |
P. Language | Pascal |
Platforms | PC, Mac, Linux, Amiga |
Interface | ASCII, Keyboard |
Game Length | Hours |
Official site of Moria |
Moria, first released in 1983, is one of the earliest clones of Rogue.
Description
Moria was based on J.R.R. Tolkien's The Lord of the Rings, and the player had to go down the mines of Moria and ultimately kill the Balrog to win the game. Moria is one of the older roguelikes, written in 1983 by Robert Alan Koeneke. It was the first open source roguelike, allowing it to run on different platforms in a time when that was hard to achieve. Although the game is not as popular as it once was, it is still considered a major Roguelike.
This game was the first roguelike to have a "Town" level, where you may buy your weapons and armor, amongst many other things. The game world is "The Dungeons (or Mines) of Moria", and although the name comes from the world of Tolkien, there is little that the game shares with the books. In the deepest level, you must find and destroy the Balrog. This is a hard quest for which you must prepare with the proper equipment and character enhancement items.
Versions and platforms
Moria was written by Robert Alan Koeneke in 1983, in VMS Pascal. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in 1985. The last official Moria (4.7) was released in 1987, except that some archive sites carry a 4.8 from 1989.
Koeneke was working in Moria 5.0, which was an almost complete remake with interesting features like streams, lakes and new weapons. It was, however, never released. A different version called UB Moria 5.0 appeared at the University at Buffalo; this is the last VMS version ever, and is often called VMS Moria 5.0.
The availability of source code allowed Moria to survive. After the creation of a Unix version, Umoria, in 1988 (which moved the language to C), the game became available on many platforms (DOS, Amiga, and others) and also spawned many variants, of which Angband and the later Bands are the most popular.
Legacy
Due to releasing its source code, Moria was used by several variants, the most successful being Angband.
Related topics
Variants
- Angband
- BOSS
- BOSSC
- Bruce Moria
- Colour Umoria
- CWM Moria (Amiga)
- Druid Moria (and colour Druid)
- ICMoria
- Imoria
- Jmoria
- JAMoria
- jsMoria (a web Umoria port)
- kMoria
- MacMoria
- Morgul
- NPPMoria
- Pmoria
- Purple X (Apple)
- Russian Moria
- Umoria
Related links
- David Grabiner's Moria Page
- Beej's Moria Page
- The Dungeons of Moria
- Usenet article, where the author himself describes the origins of Moria
- Moria got its own dedicated newsgroup. It can be accessed through Google groups.
- free-moria, a successful 2007 project by Ben Asselstine to re-license UMoria 5.5.2 under the GPL by permission of all contributing authors