Difference between revisions of "Telos"
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Telos is what the failed "Helltank" entry at the 2011 7DRL challenge was supposed to be. You need to defeat an army using a single massive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is very unambitious in scope. It is notable for having a multi-tile creature as the player character and having hex grid gameplay. | Telos is what the failed "Helltank" entry at the 2011 7DRL challenge was supposed to be. You need to defeat an army using a single massive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is very unambitious in scope. It is notable for having a multi-tile creature as the player character and having hex grid gameplay. | ||
[[Category:Open source]] |
Latest revision as of 17:27, 16 November 2013
Telos is a coffeebreak roguelike
Telos | |
---|---|
Beta Project | |
Developer | Risto Saarelma |
Theme | Futuristic |
Influences | |
Released | 2012-03-27 |
Updated | |
Licensing | GPL |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Tiles, Keyboard |
Game Length | 5 minutes |
Official site of Telos |
Telos is what the failed "Helltank" entry at the 2011 7DRL challenge was supposed to be. You need to defeat an army using a single massive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is very unambitious in scope. It is notable for having a multi-tile creature as the player character and having hex grid gameplay.