Difference between revisions of "Magog"

From RogueBasin
Jump to navigation Jump to search
(Update to note the C++ rewrite)
Line 29: Line 29:


Magog is being rewritten in C++11, using the same code base as [[Telos]]. An earlier version developed in the [[Factor]] programming language has been abandoned, but its source code is still available from a branch at GitHub.
Magog is being rewritten in C++11, using the same code base as [[Telos]]. An earlier version developed in the [[Factor]] programming language has been abandoned, but its source code is still available from a branch at GitHub.
[[Category:Open source]]

Revision as of 17:27, 16 November 2013

Magog
Alpha Project
Developer Risto Saarelma
Theme fantasy
Influences
Released 2011-09-17
Updated
Licensing GPL
P. Language C++ (early development version used Factor)
Platforms Linux, Windows
Interface Tiles
Game Length Short
Official site of Magog


It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.

Features

  • Continuous world using portal technology, no stair-scumming corner cases.
  • Hex grid gameplay.
  • Animated graphics.

Implementation details

Versions and platforms

Magog is being rewritten in C++11, using the same code base as Telos. An earlier version developed in the Factor programming language has been abandoned, but its source code is still available from a branch at GitHub.