Difference between revisions of "The ground gives way"
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|influences = Castlevania, [[POWDER]] , [[Incursion]], [[Angband]] | |influences = Castlevania, [[POWDER]] , [[Incursion]], [[Angband]] | ||
|released = 2014-06-20 | |released = 2014-06-20 | ||
|relver = release 1 | |relver = release #1 | ||
|updated = - | |updated = 2014-07-12 | ||
|updver = | |updver = release #2 | ||
|licensing = [[Closed Source]] | |licensing = [[Closed Source]] | ||
|language = [[C++]] | |language = [[C++]] |
Revision as of 14:22, 12 July 2014
The Ground Gives Way | |
---|---|
Stable game | |
Developer | BtS |
Theme | Fantasy |
Influences | Castlevania, POWDER , Incursion, Angband |
Released | 2014-06-20 (release #1) |
Updated | 2014-07-12 (release #2) |
Licensing | Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Simplified |
Game Length | short |
Official site of The Ground Gives Way |
The ground gives way is a coffeebreak roguelike
Overview
The Ground Gives Way is a short, highly varying roguelike with lots of content.
Main features:
- Characters will be very different from game to game since progress depends on what you happen to find.
- Progress is made through equipment, items and paid training rather than experience points.
- Hundreds of items, monsters, services, traps and features of different rarity that will make each game different from the last. No winner will look the same in TGGW.
- Rapidly increasing difficulty, there is no time to be bored.
- There is no grinding because there are no experience points or character levels. Also, there is no hit point regeneration, so no tedious waiting.
- TGGW has a console-game like interface. No keys or commands to remember. Game play is still smooth and quick.
- Very short game time. The game could be completed within an hour. However, the difficulty increases very fast.
- Small levels, few levels, auto-running, a map system and a portal system makes quick and easy access through the dungeon.
- Interesting equipment choices where most items have pros and cons, very few trivial choices.
- Very simple to understand combat system.
Screenshots