Difference between revisions of "Hexatron"
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(Hexatron rogue and hex rogue) |
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I wrote several roguelike applets: | I wrote several roguelike applets: | ||
This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway. | [http://www.hexatron.com/rogue/index.html]This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway. | ||
[http://www.hexatron.com/hexroguenew/index.html] A hex-tile based rogue, using ancient monsters. | |||
Reworked in 2014 from a decade-old version that was never really completed[http://www.hexatron.com/hexrogue/index.html]. It has a bunch of new stuff in it, but the monsters are all familiar 'friends'. |
Revision as of 00:54, 27 October 2014
I wrote several roguelike applets:
[1]This is the most roguelike of all--it is a few old rogue C version averaged together and converted into a Java applet. I wrote this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.
[2] A hex-tile based rogue, using ancient monsters.
Reworked in 2014 from a decade-old version that was never really completed[3]. It has a bunch of new stuff in it, but the monsters are all familiar 'friends'.