Difference between revisions of "NPPMoria"
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NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes: | NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes: | ||
Current ports for Windows, MAC, and Linux OSs. | * Current ports for Windows, MAC, and Linux OSs. | ||
Color | * Color | ||
Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it) | * Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it) | ||
3 complete tilesets (8x8, 16x16, and 32x32) | * 3 complete tilesets (8x8, 16x16, and 32x32) | ||
Much more advanced monster AI | * Much more advanced monster AI | ||
Mouse support (a player could play practically the entire game without touching a keyboard if they chose to) | * Mouse support (a player could play practically the entire game without touching a keyboard if they chose to) | ||
Bigscreen mode (not limited to 80x24) | * Bigscreen mode (not limited to 80x24) | ||
Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | * Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | ||
Detailed help files | * Detailed help files | ||
Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | * Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | ||
Ability to choose from multiple fonts. | * Ability to choose from multiple fonts. | ||
Ability to use macros | * Ability to use macros | ||
Dozens of minor improvements | * Dozens of minor improvements | ||
NPPMoria is a variant of Moria. | NPPMoria is a variant of Moria. |
Revision as of 21:16, 1 February 2015
NPPMoria | |
---|---|
Angband Variant | |
Developer | Jeff Greene (nppangbanddev@verizon.net) |
Based on | NPPAngband 7.0.0 |
Theme | Fantasy |
Released | August 10 2003 (7.0.0) |
Updated | August 10, 2013 (7.0.0,stable) |
Download | Official |
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
- Current ports for Windows, MAC, and Linux OSs.
- Color
- Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
- 3 complete tilesets (8x8, 16x16, and 32x32)
- Much more advanced monster AI
- Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
- Bigscreen mode (not limited to 80x24)
- Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
- Detailed help files
- Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
- Ability to choose from multiple fonts.
- Ability to use macros
- Dozens of minor improvements
NPPMoria is a variant of Moria.
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