Difference between revisions of "Void Sanctum"
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=== Known Issues === | === Known Issues === | ||
( | * Tooltip bugs out a bit. | ||
* Entities spawn in walls sometimes. | |||
* Have to unequip weapon and equip the next one to make abilities in the action bar appear correctly. | |||
* Action bar abilities doesn't actually do anything (didn't have time). | |||
* Armor doesn't actually do anything (didn't have time). | |||
* Spellbook doesn't actually do anything (didn't have time). | |||
=== Other === | === Other === |
Revision as of 12:43, 17 March 2015
Void Sanctum | |
---|---|
7DRL | |
Developer | Paal Trefall & Alan Charlesworth |
Influences | Roguelike Radio, The Single Hit Point Model |
Released | 16. March 2015 |
Updated | none |
P. Language | Unity5 / C# |
Platforms | Windows, Linux, Mac OS X, Web |
Interface | Keyboard + Mouse |
Game Length | 15-30 minutes |
7DRL 2015 Entry
Void Sanctum, SUCCESS
Void Sanctum is a fantasy roguelike featuring a highly descriptive MUD-inspired style. Many planned mechanics, such as fully realised armour and weapons, didn’t make it in due to time constraints but the game is playable and loseable (hey, it's a roguelike) with several locations and dungeons to explore.
Download
Version 7DRL (1.0)
itchio download (Disclaimer: This pack hasn't yet been optimized sizewise, so the download is fairly big (~433mb))
Reports
Will add these tomorrow...
Vlog
Videos
Screenshots
Credits
Made by Pal Trefall and Alan Charlesworth.
Known Issues
- Tooltip bugs out a bit.
- Entities spawn in walls sometimes.
- Have to unequip weapon and equip the next one to make abilities in the action bar appear correctly.
- Action bar abilities doesn't actually do anything (didn't have time).
- Armor doesn't actually do anything (didn't have time).
- Spellbook doesn't actually do anything (didn't have time).