Difference between revisions of "Rogue Space Marine"

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A portable Windows version is available here: [https://dl.dropboxusercontent.com/u/20603960/Rogue%20Space%20Marine%20v1.zip download]
A portable Windows version is available here: [https://dl.dropboxusercontent.com/u/20603960/Rogue%20Space%20Marine%20v1.zip download]
http://i.imgur.com/arUduuO.gif


== Central Mechanics ==
== Central Mechanics ==

Revision as of 15:20, 17 March 2015

Rogue Space Marine
7DRL
Developer Brett Gildersleeve
Theme Space
Influences Nuclear Throne, Doom
Released 15th March 2015
Updated 16th March 2015
Licensing Closed source
P. Language Game_Maker_language
Platforms Windows
Interface Graphical, Keyboard, Mouse
Game Length < 1 hour
Official site of Rogue Space Marine


Rogue Space Marine is a coffeebreak roguelike


Description

In Rogue Space Marine, you are a lone marine trapped on a space station. Your objective is to activate all of the computer terminals or eliminate all enemies on each level to progress. It uses sprites from the Oryx 16-bit Sci-Fi pack (http://oryxdesignlab.com/).

A portable Windows version is available here: download

arUduuO.gif

Central Mechanics

  • The game has an asynchronous turn system consisting of actions that require different amounts of time to perform.
  • The player is limited to turn-based play, but the enemies can move and act freely, and are not restricted to turn times. Enemies freeze in place between player turns.
  • The player has a range of abilities for movement, attack, and defense. Abilities require a cool-down time after each use.
  • When the player takes damage, one ability is disabled at random for the remainder of that level.
  • All disabled abilities are restored at the end of each level, and on levels 2, 4, 6, and 8, the player receives a new randomly-selected ability.
  • When all abilities are lost, the player is limited to only movement, and any more damage to the player will end the game. The level can still be completed if all computer terminals are activated.
  • The player has 100 seconds to complete the level before a "Red Alert" is activated. This alerts all enemies on the level to the player's position, and starts respawning defeated enemies after 10 additional seconds pass.
  • There are a total of 25 enemy types, all of which behave differently and have different skills.
  • There are a total of 10 active abilities and 3 passive abilities.
  • The game has 9 levels consisting of 9 rooms each, and the game usually takes under an hour to complete.

This game was made for the 7DRL_Challenge_2015.

Screenshots

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