Difference between revisions of "Curses library"
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** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl] | ** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl] | ||
** [http://docs.python.org/library/curses.html Python (included)] | ** [http://docs.python.org/library/curses.html Python (included)] | ||
** [ | ** Ruby [https://github.com/ruby/curses curses] [https://github.com/eclubb/ncurses-ruby ncurses] | ||
* [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page] | * [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page] | ||
* [http://sourceforge.net/projects/javacurses/ JCurses (Java)] | * [http://sourceforge.net/projects/javacurses/ JCurses (Java)] |
Revision as of 20:57, 9 June 2015
Curses | |
---|---|
Library project | |
Developer | Ken Arnold |
Released | |
Updated | |
Status | Stable |
Licensing | |
P. Language | C |
Platforms | Unix |
Dependencies | |
[There is no Official site of Curses] |
Curses is a text-mode screen handling library originally written by Ken Arnold for Rogue. Since most roguelike games are text-mode and, well, roguelike, curses is often used in their development.
If you want to make a curses game available on Win32, you can use PDCurses. Unfortunately there are colour limitations in that setting - you won't get 256 colours.