Difference between revisions of "Roguelike me"
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{{game-alpha| name = Roguelike Me | {{game-alpha| name = Roguelike Me | ||
|developer = [http://www.adonutwithsprinklez.wordpress.com A Donut with Sprinklez] | |developer = [http://www.adonutwithsprinklez.wordpress.com A Donut with Sprinklez] | ||
|Under development = No | |||
|theme = Medieval, Fantasy | |theme = Medieval, Fantasy | ||
|influences = NetHack | |influences = NetHack | ||
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|licensing = Freeware | |licensing = Freeware | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = | |platforms = None | ||
|interface = [[Command-line]] | |interface = [[Command-line]] | ||
|length = Any | |length = Any | ||
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}} | }} | ||
== Description == | == Description == | ||
Roguelike Me is a roguelike that | Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes. | ||
== Features == | == Features == | ||
- Random generated rooms | - Random generated rooms | ||
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- Play time can be short or long | - Play time can be short or long | ||
== Development == | == Development == | ||
Development started on March 24, 2014, and | Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms. | ||
The game | The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary. | ||
Revision as of 13:41, 23 August 2015
Roguelike Me | |
---|---|
Alpha Project | |
Developer | A Donut with Sprinklez |
Theme | Medieval, Fantasy |
Influences | NetHack |
Released | April 2, 2014 |
Updated | April 21, 2014 |
Licensing | Freeware |
P. Language | Python |
Platforms | None |
Interface | Command-line |
Game Length | Any |
Official site of Roguelike Me |
Description
Roguelike Me is a roguelike that was attempting to feel more traditional than other newer rogue likes.
Features
- Random generated rooms
- Random generated weapons
- Simple UI
- Quick to pickup and play
- Play time can be short or long
Development
Development started on March 24, 2014, and ended April 10, 2015, with the termination of the project due to difficulties exporting to different platforms.
The game was being developed by a Donut with Sprinklez. It was programmed in Python 2.7 and is using the Curses binary.