Difference between revisions of "Tales of Maj'Eyal"
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It was previously known as PernAngband but changed its name. | It was previously known as PernAngband but changed its name. | ||
ToME has its roots in [[Angband]](it was a [[Zangband]] 2.2.0 variant at its inception) but has since then been changed so much that the upcomming 3.0.0 version might not be much of a variant anymore code-wise(and feature-wise too but that's harder to define). | ToME has its roots in [[Angband]] (it was a [[Zangband]] 2.2.0 variant at its inception) but has since then been changed so much that the upcomming 3.0.0 version might not be much of a variant anymore code-wise (and feature-wise too but that's harder to define). | ||
The latest versions have been | The latest versions have been split (and will continue to be split even more in 3.0.0) into a game [[RogueLike Engines|engine]] called [[T-Engine]] and a game [[Module|module]] which is the thing players actaully call ToME. | ||
The goal is to allow anyone to create her/his own game without the | The goal is to allow anyone to create her/his own game without the hassle of coding all the annoying bits, and in the case where nothing too fancy is needed to do so without coding any scripts. | ||
Some notorious ToME features(but far from the only ones): | Some notorious ToME features (but far from the only ones): | ||
* [[Skill]] points based character progression | * [[Skill]] points based character progression | ||
* Freeform [[Quests|quests]](only very few obligatory quests) | * Freeform [[Quests|quests]] (only very few obligatory quests) | ||
* Special levels | * Special levels | ||
* Multiple dungeons and towns with a large wilderness | * Multiple dungeons and towns with a large wilderness | ||
* Schools of magic-based spell system | * Schools of magic-based spell system | ||
* Lots of very different races, subraces, classes and class specialization | * Lots of very different races, subraces, classes and class specialization | ||
* Tolkien themed(not completly strict) | * Tolkien themed (not completly strict) | ||
* [[Lua]] [[Scripting|scripted]] | * [[Lua]] [[Scripting|scripted]] | ||
* Support for modules | * Support for modules |
Revision as of 23:48, 29 January 2005
T.o.M.E. stands for either The Tales of Middle Earth or The Troubles of Middle Earth.
It was previously known as PernAngband but changed its name. ToME has its roots in Angband (it was a Zangband 2.2.0 variant at its inception) but has since then been changed so much that the upcomming 3.0.0 version might not be much of a variant anymore code-wise (and feature-wise too but that's harder to define).
The latest versions have been split (and will continue to be split even more in 3.0.0) into a game engine called T-Engine and a game module which is the thing players actaully call ToME.
The goal is to allow anyone to create her/his own game without the hassle of coding all the annoying bits, and in the case where nothing too fancy is needed to do so without coding any scripts.
Some notorious ToME features (but far from the only ones):
- Skill points based character progression
- Freeform quests (only very few obligatory quests)
- Special levels
- Multiple dungeons and towns with a large wilderness
- Schools of magic-based spell system
- Lots of very different races, subraces, classes and class specialization
- Tolkien themed (not completly strict)
- Lua scripted
- Support for modules
It has a home page, a wiki and a forum. One can also check out the ToME Library where lots of user modules, packages and scripts are presented.
See also the ToME entry on wikipedia.