Difference between revisions of "Ularn"
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''[[Ularn]]'' — or "Ultra-Larn" — is a descendant of ''[[Larn]]''. It | ''[[Ularn]]'' — or "Ultra-Larn" — is a descendant of ''[[Larn]]''. It was created by Phil Cordier in 1987 and adds new features like character classes, Dealer McDopes and more levels. | ||
Latest revision as of 19:50, 20 January 2016
Ularn | |
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Stable game | |
Developer | Phil Cordier, Josh Brandt, Josh Bressers, David Richerby |
Theme | Fantasy |
Influences | Larn |
Released | 1992 (?) |
Updated | Nov 14, 2006 (1.5ishPL4) |
Licensing | |
P. Language | C |
Platforms | Linux, Windows |
Interface | ASCII |
Game Length | |
Official site of Ularn |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Ularn — or "Ultra-Larn" — is a descendant of Larn. It was created by Phil Cordier in 1987 and adds new features like character classes, Dealer McDopes and more levels.
- Ultralarn - Phil Cordier's (author of Ularn) page
- The ULarn 1.6 Home Page
See also
iLarn - PalmOS port of Ularn