Difference between revisions of "Dungeon Mercenary"
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{{game- | {{game-beta | ||
|name = Dungeon Mercenary | |name = Dungeon Mercenary | ||
|developer = smelC | |developer = smelC |
Revision as of 10:13, 26 January 2016
Dungeon Mercenary | |
---|---|
Beta Project | |
Developer | smelC |
Theme | Traditional |
Influences | Brogue, Sil |
Released | Jan 19, 2016 |
Updated | Jan 26, 2016 |
Licensing | Proprietary |
P. Language | Java |
Platforms | HTML5 |
Interface | Full color ASCII/Unicode |
Game Length | Approximately an half hour |
Official site of Dungeon Mercenary |
Dungeon Mercenary is a modern ASCII art roguelike with influences from brogue and Sil.
From brogue, it takes the runics system but extend it: you can put the (multiple) runics you find on armors/weapons/shields. This allows to "craft" your items. From Sil, it takes the combat versatility: you can wield two weapons if you're an offensive player, or wield a defensive blade (i.e. a weapon with a parry bonus) and a shield if you're a defensive player.
You can play with the mouse or the keyboard.
Links
- The game's webpage, where you can play directly in your browser
- The development blog receives posts about the development
- The developer's twitter account
Dungeon Mercenary relies on two libraries:
Status
Game is complete, but there are only 9 levels for now. Content will be added with next releases.