Difference between revisions of "Rot.js"
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|developer = [[Ondras]] | |developer = [[Ondras]] | ||
|released = May 22 2012 | |released = May 22 2012 | ||
|updated = | |updated = Jun 13 2016 | ||
|status = Stable | |status = Stable | ||
|licensing = BSD License | |licensing = BSD License |
Revision as of 09:25, 13 June 2016
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Jun 13 2016 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | All |
Dependencies | |
Official site of rot.js |
JavaScript roguelike toolkit, modelled slightly after libtcod. Twitter: https://twitter.com/rot_js
A tutorial is available here at Roguebasin. Another tutorial is available here.
There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- FOV, Lighting
- Color manipulation
- String formatting and ointerpolation
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
Games written with rot.js: