Difference between revisions of "Souls Rescue"
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* perma-death but you can keep items in a special chest for your next tries | * perma-death but you can keep items in a special chest for your next tries | ||
== Developers == | == Developers & development == | ||
Souls Rescue is an amateur project from Severine and Thierry Tournel | Souls Rescue is an amateur project from Severine and Thierry Tournel | ||
The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo | |||
== Download == | == Download == |
Revision as of 18:22, 8 August 2016
Souls Rescue | |
---|---|
Alpha Project | |
Developer | BlackBonesFamily |
Theme | Fantasy |
Influences | Quest of Dungeon, Sproggiwood |
Released | May 1, 2016 (alpha 0.1) |
Updated | August 5, 2016 (alpha 0.4) |
Licensing | Commercial |
P. Language | C# |
Platforms | Windows, Linux, OSX |
Interface | tiles, keyboard, mouse, gamepad |
Game Length | it depends |
Official site of Souls Rescue |
Summary
Souls Rescue try to be a roguelike.
You and seven members of you family are dead. Free your and their souls from the Dark Master!
- select your hero among eight trapped souls
- explore randomly generated dungeons
- 7 graphical environments (crypt, ice, tropical, void, ...)
- slay 50 types of creatures
- level system. each level distribute your point to your attributes
- use recipes to craft your magical scrolls, potions or bomb
- plant the seeds and gather the fruits
- more to come (pet, weapon modification, a classic ascii mode, ...)
- perma-death but you can keep items in a special chest for your next tries
Developers & development
Souls Rescue is an amateur project from Severine and Thierry Tournel
The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo
Download
Souls Rescue is downloadable here:
https://blackbones.itch.io/soulsrescue
http://gamejolt.com/games/souls-rescue-roguelike/174252
Screenshots
Change Log
alpha 0.4
- better gamepad (360) support
- better keyboard support
- traps for wall and floor
- buff/dot system
- first spell for player (fireball, heal)
- minimap
- more sounds
- help and credit