Difference between revisions of "Zomia"
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Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | ||
The concept is fairly large and potentially long term project, however because the current goal is to release something for [[2016 ARRP]] and time is short the decision has been made to simply focus on dungeon mechanics and ignore the town and wilderness, despite those both being quite well started. Therefore the 2016 ARRP version will be more of a [[Coffeebreak_roguelike|coffee break style]] playable dungeon with critters in more of the standard fantasy genre than later game versions, which should be more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development. | |||
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available. | A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available. | ||
[[Category:Alpha projects]] | [[Category:Alpha projects]] |
Revision as of 13:53, 11 September 2016
Zomia | |
---|---|
Developer | globalcitizen |
Theme | ancient history / fantasy |
Influences | Angband, Brogue |
Status | alpha |
Released | not yet |
Updated | constantly |
Licensing | GPL3 |
P. Language | Lua |
Platforms | Love2D (Windows, OSX, Linux, Android, iOS...) |
Interface | Tiles, Keyboard |
Game Length | Unknown |
Official site of Zomia |
Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
The concept is fairly large and potentially long term project, however because the current goal is to release something for 2016 ARRP and time is short the decision has been made to simply focus on dungeon mechanics and ignore the town and wilderness, despite those both being quite well started. Therefore the 2016 ARRP version will be more of a coffee break style playable dungeon with critters in more of the standard fantasy genre than later game versions, which should be more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.
A development log is available.