Difference between revisions of "Hundred"
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|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|interface = [[ASCII]], [[Keyboard]] | |interface = [[ASCII]], [[Keyboard]] | ||
|site = | |site = https://sourceforge.net/projects/hundredrl/ | ||
|length = short | |length = short | ||
}}{{coffeebreak}} | }}{{coffeebreak}} | ||
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'''Hundred''' is a coffee-break survival multi-platform roguelike. | '''Hundred''' is a coffee-break survival multi-platform roguelike. | ||
==Overview== | == Overview == | ||
==Plot== | Hundred is a very light-weight roguelike, wherein your objective is to make it to the top of a one-hundred story building, facing increasingly tougher opposition. There are no NPCs, no shops and no side branches. It contains original music by Omer Tito and is based on an original concept of Kiltan Kettelzrar. | ||
In | |||
== Plot == | |||
In Hundred the player takes on a role of wayward survivor in a post-apocalyptic world rendered unrecognizingly tainted by unspeakable corruption; he has nothing left to live for, besides a burning need to reach the top of a single tower which has by artifices unknown survived the cataclysm which had decimated planet Earth. It is the only man-made structure that still remains standing. | |||
== Gameplay == | |||
Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition, and also a list of unique character traits to choose from. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses. | Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition, and also a list of unique character traits to choose from. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses. | ||
== Links == | |||
* [https://sourceforge.net/projects/hundredrl/ Hundred on SourceForge] | |||
* [http://eternalstudent.t15.org/hundred.html Old Official Website] - offline as of 2016 | |||
* [https://web.archive.org/web/20150919015551/http://eternalstudent.t15.org/hundred.html Official Website via Internet Archive] - Sept 19 2015 |
Latest revision as of 00:15, 30 October 2016
Hundred | |
---|---|
Beta Project | |
Developer | Noam Weisberg |
Theme | Dying Earth |
Influences | DoomRL |
Released | December 2014 |
Updated | December 2014 |
Licensing | Freeware, Closed Source |
P. Language | Java |
Platforms | Windows, Mac OS X, Linux |
Interface | ASCII, Keyboard |
Game Length | short |
Official site of Hundred |
Hundred is a coffee-break survival multi-platform roguelike.
Overview
Hundred is a very light-weight roguelike, wherein your objective is to make it to the top of a one-hundred story building, facing increasingly tougher opposition. There are no NPCs, no shops and no side branches. It contains original music by Omer Tito and is based on an original concept of Kiltan Kettelzrar.
Plot
In Hundred the player takes on a role of wayward survivor in a post-apocalyptic world rendered unrecognizingly tainted by unspeakable corruption; he has nothing left to live for, besides a burning need to reach the top of a single tower which has by artifices unknown survived the cataclysm which had decimated planet Earth. It is the only man-made structure that still remains standing.
Gameplay
Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition, and also a list of unique character traits to choose from. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses.
Links
- Hundred on SourceForge
- Old Official Website - offline as of 2016
- Official Website via Internet Archive - Sept 19 2015